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Playing to Win: Enhancing Resilience in SMEs with Gamification

In: Small and Medium-Sized Enterprise (SME) Resilience

Author

Listed:
  • Ilka Heinze

    (Hochschulen Fresenius)

Abstract

This chapter explores the potential of gamification and serious games in fostering resilience within small and medium-sized enterprises (SMEs). Resilience, defined as the ability to adapt, persist, and transform in the face of challenges, is crucial for SMEs to thrive in today’s dynamic business landscape. By embracing gamification, SMEs can unlock new avenues for growth, innovation, and sustainable success. An overview of organizational resilience and its significance for SMEs is followed by a discussion of serious games and gamification and their supporting of learning, skill development, and behavior change. A conceptual framework emphasizes the importance of aligning gamification with organizational goals and context and outlines a phased approach for its design and implementation. Key stakeholders, including business groups, concept groups, domain groups, and trades groups, are identified, underscoring their role in designing tailored gamified solutions. The chapter also addresses challenges and limitations, such as employee heterogeneity and data security, that SMEs may encounter when implementing gamification. Moreover, it emphasizes the need for further exploration, research, and practical applications of gamification and serious games in enhancing SME resilience. Overall, this chapter provides valuable insights and guidance for SME leaders, trainers, and professionals seeking to leverage gamification for building resilient organizations.

Suggested Citation

  • Ilka Heinze, 2024. "Playing to Win: Enhancing Resilience in SMEs with Gamification," Management for Professionals, in: Susanne Durst & Thomas Henschel (ed.), Small and Medium-Sized Enterprise (SME) Resilience, chapter 9, pages 181-199, Springer.
  • Handle: RePEc:spr:mgmchp:978-3-031-50836-3_9
    DOI: 10.1007/978-3-031-50836-3_9
    as

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