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Learning Scorecard Gamification: Application of the MDA Framework

In: Information Systems for Industry 4.0

Author

Listed:
  • Tiago Pedroso

    (ISCTE- Instituto Universitário de Lisboa (ISCTE-IUL))

  • Elsa Cardoso

    (ISCTE-IUL and INESC-ID)

  • Francisco Rações

    (ISCTE-IUL)

  • Artur Baptista

    (ISCTE-IUL)

  • José Barateiro

    (LNEC and INESC-ID)

Abstract

The application of gamification techniques in higher education can be challenging. At times it is easy to lose focus and we can no longer explain the connections between players’ motivation and the several elements of the game. This study focused on the application of the MDA framework (Mechanics, Dynamics and Aesthetics) to the platform Learning Scorecard (LS), currently used by several students at ISCTE—Instituto Universitário de Lisboa. The LS is a platform for Learning Analytics that has been used since 2016, on courses of Data Warehouse and Business Intelligence. LS has two views: the student and teacher views. In this work we will report on the application of the MDA framework to the student view of LS. This view aims to improve the learning experience of students increasing their engagement and motivation through the use of gamification.

Suggested Citation

  • Tiago Pedroso & Elsa Cardoso & Francisco Rações & Artur Baptista & José Barateiro, 2019. "Learning Scorecard Gamification: Application of the MDA Framework," Lecture Notes in Information Systems and Organization, in: Isabel Ramos & Rui Quaresma & Paulo Silva & Tiago Oliveira (ed.), Information Systems for Industry 4.0, pages 29-46, Springer.
  • Handle: RePEc:spr:lnichp:978-3-030-14850-8_3
    DOI: 10.1007/978-3-030-14850-8_3
    as

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