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Heuristics for Designing the Control of a UAV Fleet With Model Checking

In: Cooperative Systems

Author

Listed:
  • Christopher A. Bohn

    (Air Force Institute of Technology)

Abstract

Summary We describe a pursuer-evader game played on a grid in which the pursuers can move faster than the evaders, but the pursuers cannot determine an evader’s location except when a pursuer occupies the same grid cell as that evader. The pursuers’ object is to locate all evaders, while the evader’s object is to prevent collocation with any pursuer indefinitely. The game is loosely based on autonomous unmanned aerial vehicles (UAVs) with a limited field-of-view attempting to locate enemy vehicles on the ground, where the idea is to control a fleet of UAVs to meet the search objective. The requirement that the pursuers move without knowing the evaders’ locations necessitates a model of the game that does not explicitly model the evaders. This has the positive benefit that the model is independent of the number of evaders (indeed, the number of evaders need not be known); however, this has the negative side-effect that the time and memory requirements to determine a pursuer-winning strategy is exponential in the size of the grid. We report significant improvements in the available heuristics to abstract the model further and reduce the time and memory needed.

Suggested Citation

  • Christopher A. Bohn, 2007. "Heuristics for Designing the Control of a UAV Fleet With Model Checking," Lecture Notes in Economics and Mathematical Systems, in: Don Grundel & Robert Murphey & Panos Pardalos & Oleg Prokopyev (ed.), Cooperative Systems, pages 21-36, Springer.
  • Handle: RePEc:spr:lnechp:978-3-540-48271-0_2
    DOI: 10.1007/978-3-540-48271-0_2
    as

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