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Search Games

In: Two-Person Zero-Sum Games

Author

Listed:
  • Alan Washburn

    (Naval Postgraduate School)

Abstract

In this chapter we consider searching for objects that don’t want to be found. The searcher will be called Searcher, and the reluctant object of search will be called Evader. Search games are among the most common applications of game theory. A variety of problems can be posed, depending on whether Evader can move, the consequences of detection, whether the space to be searched is discrete or continuous, in the latter case how many dimensions there are, and so on. We have already considered several problems of this kind in previous chapters. These include

Suggested Citation

  • Alan Washburn, 2014. "Search Games," International Series in Operations Research & Management Science, in: Two-Person Zero-Sum Games, edition 4, chapter 0, pages 143-158, Springer.
  • Handle: RePEc:spr:isochp:978-1-4614-9050-0_8
    DOI: 10.1007/978-1-4614-9050-0_8
    as

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