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Game On: Virtual Reality in International Business Education

In: The Palgrave Handbook of Experiential Learning in International Business

Author

Listed:
  • Grishma Shah
  • John Cragin

Abstract

In this, the second decade of the 21st century, we are witnessing the convergence of two powerful forces, globalization and information technology, both of which demand a thorough re-examination and possible integration of International Business (IB) education and distance learning methodologies. The generation of millennials pursuing higher education and graduate degrees is not only more open to greater and better technology in education but is driven and motivated by it (Rosenberg, 2013). An increasing number of millennials will work in diversified and multicultural environments as the global sourcing of resources and talent becomes the norm for many firms (Meister, 2013). This convergence provides a unique challenge and an immense opportunity in how institutions and specifically professors meld technology and IB education.

Suggested Citation

  • Grishma Shah & John Cragin, 2015. "Game On: Virtual Reality in International Business Education," Palgrave Macmillan Books, in: Vas Taras & Maria Alejandra Gonzalez-Perez (ed.), The Palgrave Handbook of Experiential Learning in International Business, chapter 23, pages 401-417, Palgrave Macmillan.
  • Handle: RePEc:pal:palchp:978-1-137-46772-0_23
    DOI: 10.1057/9781137467720_23
    as

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