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Casino game markets

In: Handbook of Behavioral Industrial Organization

Author

Listed:
  • Roland Eisenhuth
  • Dermot Murphy
  • Andreas Neuhierl

Abstract

We examine the economics of casino gambling, a popular activity which represented 16.2 percent of US GDP in 2015. Departing from an expected utility framework, we present a model of stake-dependent utility for the gambler that generates positive gambling demand. Given this framework, we determine the odds chosen by the casino in competitive, monopolistic, and oligopolistic settings, and then examine the effect of taxation on the equilibrium odds and welfare. We endogenize the stake-dependent utility of the gambler using behavioral models of optimal expectations and cognitive dissonance and show that different gambler types self-select into different gambling games in equilibrium. Finally, we discuss a dynamic gambling model in which gamblers exhibit time-inconsistent behavior and display a tendency to “chase losses†.

Suggested Citation

  • Roland Eisenhuth & Dermot Murphy & Andreas Neuhierl, 2018. "Casino game markets," Chapters, in: Victor J. Tremblay & Elizabeth Schroeder & Carol Horton Tremblay (ed.), Handbook of Behavioral Industrial Organization, chapter 10, pages 257-290, Edward Elgar Publishing.
  • Handle: RePEc:elg:eechap:16609_10
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    Cited by:

    1. Daske, Thomas, 2019. "Efficient Incentives in Social Networks: "Gamification" and the Coase Theorem," EconStor Preprints 193148, ZBW - Leibniz Information Centre for Economics.

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    Economics and Finance;

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