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Outcome Uncertainty And Interestedness In Game-Playing: A Case Study Using Synchronized Hex

Author

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  • ALESSANDRO CINCOTTI

    (Research Unit for Computers and Games, Japan Advanced Institute of Science and Technology, 1-1 Asahidai, Nomi, Ishikawa, 923-1292, Japan;
    PRESTO, Japan Science and Technology Agency, Japan)

  • HIROYUKI IIDA

    (Research Unit for Computers and Games, Japan Advanced Institute of Science and Technology, 1-1 Asahidai, Nomi, Ishikawa, 923-1292, Japan;
    PRESTO, Japan Science and Technology Agency, Japan)

Abstract

Outcome uncertainty is a key-factor to measure the interestedness of a game because people are not attracted by the game where the outcome is easily predictable. To create new variants of classical games is quite easy but to refine solved games, in order to make them much more fascinating, is challenging. We introduce two simple techniques (synchronism and stochastic elements) to refine the game of Hex. Experimental results show an increment of the outcome uncertainty defined as entropic function.

Suggested Citation

  • Alessandro Cincotti & Hiroyuki Iida, 2006. "Outcome Uncertainty And Interestedness In Game-Playing: A Case Study Using Synchronized Hex," New Mathematics and Natural Computation (NMNC), World Scientific Publishing Co. Pte. Ltd., vol. 2(02), pages 173-181.
  • Handle: RePEc:wsi:nmncxx:v:02:y:2006:i:02:n:s1793005706000440
    DOI: 10.1142/S1793005706000440
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