IDEAS home Printed from https://ideas.repec.org/a/wsi/ijimxx/v25y2021i09ns1363919621501000.html
   My bibliography  Save this article

Alone Or In Cooperation: What Is The Best Strategy For The Performance Of Radical Product Innovation In The Video Game Industry?

Author

Listed:
  • RHIZLANE HAMOUTI

    (Université du Quebec en Outaouais, Saint-Jérôme, QC, J7Z 0B7 Canada)

Abstract

The aim of this research is to study the impact of inter-organisational strategies on performance of radical product innovation. We distinguish three kinds of strategies: (1) individual strategy, (2) cooperation with non-rivals strategy, and (3) coopetition strategy. We study innovation at the product level, and we analyse the market performance. We develop and test the hypotheses comparing the effects of these three strategies on the market performance of radical product innovation. An empirical research is carried out to study the video game publishing industry. We perform a quantitative analysis on a sample of 100 video games that involve radical innovations, identified among 822 video games launched between 2006 and 2011. The main results show that coopetition is the most fruitful strategy for developing a radical innovation. In this process, a direct competitor becomes the best and the most viable partner for that type of innovation.

Suggested Citation

  • Rhizlane Hamouti, 2021. "Alone Or In Cooperation: What Is The Best Strategy For The Performance Of Radical Product Innovation In The Video Game Industry?," International Journal of Innovation Management (ijim), World Scientific Publishing Co. Pte. Ltd., vol. 25(09), pages 1-17, November.
  • Handle: RePEc:wsi:ijimxx:v:25:y:2021:i:09:n:s1363919621501000
    DOI: 10.1142/S1363919621501000
    as

    Download full text from publisher

    File URL: http://www.worldscientific.com/doi/abs/10.1142/S1363919621501000
    Download Restriction: Access to full text is restricted to subscribers

    File URL: https://libkey.io/10.1142/S1363919621501000?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    As the access to this document is restricted, you may want to search for a different version of it.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:wsi:ijimxx:v:25:y:2021:i:09:n:s1363919621501000. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Tai Tone Lim (email available below). General contact details of provider: http://www.worldscinet.com/ijim/ijim.shtml .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.