IDEAS home Printed from https://ideas.repec.org/a/vrs/manmar/v17y2022i4p565-576n5.html
   My bibliography  Save this article

Can people’s brainhex type be changed with serious games? Evidence from the banking industry

Author

Listed:
  • Grosu Florin

    (Bucharest University of Economic Studies, Bucharest, Romania)

Abstract

The BrainHex model is one of the most researched models to represent player profiles in games. In this paper the author examines how serious games can be used to change the player profiles over time, even in heavily regulated environments, such as the banking industry. To understand if player archetypes change over time, I have conducted an exploratory study with 2531 bankers over the course of three years. Our results indicate that the players ‘archetypes can potentially be changed with the help of serious games Age of the players and their role in the organization do not influence the change of the main archetypes, but can determine the amplitude of that change. The change appears to be significant across all age groups and roles in the organization and also persistent. A slight decrease in Y3, however, could indicate that the change could be reversible with the passing of time. The statistical analysis of the data collected indicates that the desired change in the main archetype can be obtained by having the players spend between 10 and 20 hours playing personalized serious games that facilitate the desired archetype and that those games should be designed to facilitate an easier level up mechanism. My results both confirm existing studies on the subject and have practical implications for the designers of serious games and gamification mechanisms, by indicating how serious games should be personalized to achieve the desired change in behaviour.

Suggested Citation

  • Grosu Florin, 2022. "Can people’s brainhex type be changed with serious games? Evidence from the banking industry," Management & Marketing, Sciendo, vol. 17(4), pages 565-576, December.
  • Handle: RePEc:vrs:manmar:v:17:y:2022:i:4:p:565-576:n:5
    DOI: 10.2478/mmcks-2022-0031
    as

    Download full text from publisher

    File URL: https://doi.org/10.2478/mmcks-2022-0031
    Download Restriction: no

    File URL: https://libkey.io/10.2478/mmcks-2022-0031?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:vrs:manmar:v:17:y:2022:i:4:p:565-576:n:5. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Peter Golla (email available below). General contact details of provider: https://www.sciendo.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.