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Exploring Chinese international students’ video gaming behaviour and their well-being during a transition period

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  • Yu Qi
  • Erin O’Connor
  • Daniel Johnson

Abstract

The initial transition to studying abroad is often stressful and may require strategies and tools to navigate this period smoothly. Video games are one common recreational activity among university students and a potential tool to support this life transition. Guided by Self-Determination Theory, this interview study (n = 16) explored Chinese international students’ gaming experience during the transition to studying in Australian universities. Findings suggested that relocation to Australia resulted in various stresses and losses for students. While video games supported Chinese international students’ basic psychological needs both before and after commencing study in Australia, gaming became more instrumental in Australia, with a greater emphasis on social functions and pastimes. Video game engagement could compensate for the limited sources of need satisfaction during this time. Despite compensational gaming and minor negative consequences, most participants experienced gaming in harmony with other responsibilities and believed the benefits of gaming outweighed the drawbacks. Purpose in life, self-awareness, and self-restriction were reported to play protective roles in preventing problematic gaming and minimising the negative effects of gaming. This study provides valuable insights into promoting international students’ well-being and preventing problematic gaming from both theoretical and practical perspectives.

Suggested Citation

  • Yu Qi & Erin O’Connor & Daniel Johnson, 2026. "Exploring Chinese international students’ video gaming behaviour and their well-being during a transition period," Behaviour and Information Technology, Taylor & Francis Journals, vol. 45(4), pages 577-596, February.
  • Handle: RePEc:taf:tbitxx:v:45:y:2026:i:4:p:577-596
    DOI: 10.1080/0144929X.2025.2523453
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