A Sports Franchise Simulation Game
Students in sports economics courses might better learn the basic concepts by running their own franchise. A simple game, based on the card game War, is easy and inexpensive to implement. Students quickly grasp the importance of weighing marginal benefits, both in terms of team record and marginal revenue, against the costs of improving their team. In addition, students learn that even the best-laid plans can, under some circumstances, result in disappointment. Extensions of the basic game help teach students the dynamics of revenue sharing, television contracts, salary caps, and other concepts.
Volume (Year): 40 (2009)
Issue (Month): 2 (April)
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