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Game-Theory-Based Consensus Learning of Double-Integrator Agents in the Presence of Worst-Case Adversaries

Author

Listed:
  • Kyriakos G. Vamvoudakis

    (Virginia Tech)

  • João P. Hespanha

    (University of California)

Abstract

This work proposes a game-theory-based technique for guaranteeing consensus in unreliable networks by satisfying local objectives. This multi-agent problem is addressed under a distributed framework, in which every agent has to find the best controller against a worst-case adversary so that agreement is reached among the agents in the networked team. The construction of such controllers requires the solution of a system of coupled partial differential equations, which is typically not feasible. The algorithm proposed uses instead three approximators for each agent: one to approximate the value function, one to approximate the control law, and a third one to approximate a worst-case adversary. The tuning laws for every controller and adversary are driven by their neighboring controllers and adversaries, respectively, and neither the controller nor the adversary knows each other’s policies. A Lyapunov stability proof ensures that all the signals remain bounded and consensus is asymptotically reached. Simulation results are provided to demonstrate the efficacy of the proposed approach.

Suggested Citation

  • Kyriakos G. Vamvoudakis & João P. Hespanha, 2018. "Game-Theory-Based Consensus Learning of Double-Integrator Agents in the Presence of Worst-Case Adversaries," Journal of Optimization Theory and Applications, Springer, vol. 177(1), pages 222-253, April.
  • Handle: RePEc:spr:joptap:v:177:y:2018:i:1:d:10.1007_s10957-018-1268-7
    DOI: 10.1007/s10957-018-1268-7
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