Dynamic Coordination Games
Gains from coordination provide incentives for delay. In this paper, the extent of delay is studied in a dynamic, N-person, coordination game. There is no social gain from delay, so an equilibrium with delay is always inefficient. For fixed N, there is no coordination failure when the period length is short: all equilibrium outcomes converge to the Pareto efficient outcome as the period length converges to zero. On the other hand, holding period length fixed, there exist equilibria in which delay is proportional to N, for arbitrarily large values of N. In addition, it can be shown that the possibility of delay depends on the "timing" of strategic complementarities. However, under certain conditions, delay is shown to be a robust phenomenon, in the sense that "well-behaved" equilibria exhibit infinite delay for N sufficiently large.
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
Volume (Year): 5 (1995)
Issue (Month): 1 (January)
|Contact details of provider:|| Web page: http://link.springer.de/link/service/journals/00199/index.htm|
|Order Information:||Web: http://link.springer.de/orders.htm|
When requesting a correction, please mention this item's handle: RePEc:spr:joecth:v:5:y:1995:i:1:p:1-18. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Sonal Shukla)or (Christopher F Baum)
If references are entirely missing, you can add them using this form.