Thinking Beyond The Box: Game-Theoretic and Living Lab Approaches to Innovation Policy and Practice Improvement
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DOI: 10.1007/s13132-014-0207-6
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Cited by:
- A. A. Chursin & I. N. Dubina & E. G. Carayannis & A. E. Tyulin & A. V. Yudin, 2022. "Technological Platforms as a Tool for Creating Radical Innovations," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 13(1), pages 264-275, March.
- Ibrahim Alnafrah & Sulaiman Mouselli, 2019. "The Knowledge Society Vis-à-vis the Knowledge Economy and Their Potential Development Impacts in Russia," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 10(1), pages 205-220, March.
- Van Tran & Amalia Yiannaka & Konstantinos Giannakas, 2019. "Market Potential and Economic Impacts of Food Nanotechnology Innovations," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 10(2), pages 776-811, June.
- Mêgnigbêto, Eustache, 2018. "Modelling the Triple Helix of university-industry-government relationships with game theory: Core, Shapley value and nucleolus as indicators of synergy within an innovation system," Journal of Informetrics, Elsevier, vol. 12(4), pages 1118-1132.
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Keywords
Innovation; Game theory; Simulation; Policy; Optimization; Strategy; Risk; Uncertainty; Unpredictability; O20; O30; M130;All these keywords.
JEL classification:
- O20 - Economic Development, Innovation, Technological Change, and Growth - - Development Planning and Policy - - - General
- O30 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - General
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