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Thinking Beyond The Box: Game-Theoretic and Living Lab Approaches to Innovation Policy and Practice Improvement

Author

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  • Elias Carayannis
  • Igor Dubina

Abstract

This paper addresses a complex problem of finding optimal or suboptimal strategies and business decisions of (1) entrepreneurs, inventors, innovators, and other “economic actors” who are engaged, or want and can be engaged, in innovation activities, and (2) policymakers who want to secure both stability and development of a national or regional political and economic system. In contrast to many papers which separately discuss innovation behavior and innovation policies, our research aims to fill such a gap and show how these aspects are integrated. The authors suggest and present both qualitative and quantitative approaches using game-theoretic analysis and living lab simulation what triggers, catalysts and accelerators for entrepreneurial and innovative action and results can be better supported by policy and practice. Copyright Springer Science+Business Media New York 2014

Suggested Citation

  • Elias Carayannis & Igor Dubina, 2014. "Thinking Beyond The Box: Game-Theoretic and Living Lab Approaches to Innovation Policy and Practice Improvement," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 5(3), pages 427-439, September.
  • Handle: RePEc:spr:jknowl:v:5:y:2014:i:3:p:427-439
    DOI: 10.1007/s13132-014-0207-6
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    Citations

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    Cited by:

    1. Ibrahim Alnafrah & Sulaiman Mouselli, 2019. "The Knowledge Society Vis-à-vis the Knowledge Economy and Their Potential Development Impacts in Russia," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 10(1), pages 205-220, March.
    2. Bin Sang & Nasrin Aghamohammadi & Rafidah Md Noor, 2024. "The Effects of Dynamic Strategy and Updating Network Structure Towards Customer Participation Innovation Performance," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 15(2), pages 5480-5510, June.
    3. Mêgnigbêto, Eustache, 2018. "Modelling the Triple Helix of university-industry-government relationships with game theory: Core, Shapley value and nucleolus as indicators of synergy within an innovation system," Journal of Informetrics, Elsevier, vol. 12(4), pages 1118-1132.
    4. A. A. Chursin & I. N. Dubina & E. G. Carayannis & A. E. Tyulin & A. V. Yudin, 2022. "Technological Platforms as a Tool for Creating Radical Innovations," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 13(1), pages 264-275, March.
    5. Van Tran & Amalia Yiannaka & Konstantinos Giannakas, 2019. "Market Potential and Economic Impacts of Food Nanotechnology Innovations," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 10(2), pages 776-811, June.

    More about this item

    Keywords

    Innovation; Game theory; Simulation; Policy; Optimization; Strategy; Risk; Uncertainty; Unpredictability; O20; O30; M130;
    All these keywords.

    JEL classification:

    • O20 - Economic Development, Innovation, Technological Change, and Growth - - Development Planning and Policy - - - General
    • O30 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - General

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