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Game Adaptation by Using Reinforcement Learning Over Meta Games

Author

Listed:
  • Simão Reis

    (University of Porto)

  • Luís Paulo Reis

    (University of Porto)

  • Nuno Lau

    (University of Aveiro)

Abstract

In this work, we propose a Dynamic Difficulty Adjustment methodology to achieve automatic video game balance. The balance task is modeled as a meta game, a game where actions change the rules of another base game. Based on the model of Reinforcement Learning (RL), an agent assumes the role of a game master and learns its optimal policy by playing the meta game. In this new methodology we extend traditional RL by adding the existence of a meta environment whose state transition depends on the evolution of a base environment. In addition, we propose a Multi Agent System training model for the game master agent, where it plays against multiple agent opponents, each with a distinct behavior and proficiency level while playing the base game. Our experiment is conducted on an adaptive grid-world environment in singleplayer and multiplayer scenarios. Our results are expressed in twofold: (i) the resulting decision making by the game master through gameplay, which must comply in accordance to an established balance objective by the game designer; (ii) the initial conception of a framework for automatic game balance, where the balance task design is reduced to the modulation of a reward function (balance reward), an action space (balance strategies) and the definition of a balance space state.

Suggested Citation

  • Simão Reis & Luís Paulo Reis & Nuno Lau, 2021. "Game Adaptation by Using Reinforcement Learning Over Meta Games," Group Decision and Negotiation, Springer, vol. 30(2), pages 321-340, April.
  • Handle: RePEc:spr:grdene:v:30:y:2021:i:2:d:10.1007_s10726-020-09652-8
    DOI: 10.1007/s10726-020-09652-8
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