On the Pre-Perception of Gamification and Game-Based Learning in Higher Education Students: A Systematic Mapping Study
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DOI: 10.1177/10468781241271082
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- Unknown, 2016. "Proceedings Of Abstracts," 152nd Seminar, August 30 - September 1, 2016, Novi Sad, Serbia 244068, European Association of Agricultural Economists.
- José-María Campillo-Ferrer & Pedro Miralles-Martínez & Raquel Sánchez-Ibáñez, 2020. "Gamification in Higher Education: Impact on Student Motivation and the Acquisition of Social and Civic Key Competencies," Sustainability, MDPI, vol. 12(12), pages 1-13, June.
- Ana Manzano-León & Pablo Camacho-Lazarraga & Miguel A. Guerrero-Puerta & Laura Guerrero-Puerta & Antonio Alias & José M. Aguilar-Parra & Rubén Trigueros, 2021. "Development and Validation of a Questionnaire on Motivation for Cooperative Playful Learning Strategies," IJERPH, MDPI, vol. 18(3), pages 1-10, January.
- David J. Shernoff & Ji-Chul Ryu & Erik Ruzek & Brianno Coller & Vincent Prantil, 2020. "The Transportability of a Game-Based Learning Approach to Undergraduate Mechanical Engineering Education: Effects on Student Conceptual Understanding, Engagement, and Experience," Sustainability, MDPI, vol. 12(17), pages 1-18, August.
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