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INFLUENZA: A Board Game Design Experiment on Vaccination

Author

Listed:
  • Pedro Pinto Neves
  • Filipe Luz
  • Eva Vital
  • Jorge Oliveira

Abstract

Introduction. Experts on vaccine hesitancy recommend tailoring interventions to local contexts, which presents an opportunity for game-based interventions to reflect local demographics and make them central to the experience of the game. Experimental game design is a research method that has already been used in educational games . Board games are relevant to the topic of vaccination, and present possibilities for game design of openness and flexibility. INFLUENZA was an experimental game design with the objectives of designing a vaccination-themed educational board game where: an aspect of local context was highly-relevant but also easily modifiable, means of emotional engagement were explored, and openness and flexibility in board game design were explored. Methods. The experimental game design study consisted of finding design solutions for achieving the study objectives in a single game, by analyzing comparable games and using iteration and two stages of live testing with players. Results. The game reflects national census data in a highly-relevant but also easily modifiable aspect of play (first objective). The game features aspects of personification to foster emotional engagement (second objective). The game is well-suited to changing the number of players, or allowing mediated play (third objective). Discussion. INFLUENZA has achieved each of its study objectives from an experimental game design perspective. Relevant features of educational games are theme, mechanics, and their integration, and the design experimentation in INFLUENZA follows this trend. Future work is running comparative trials of features of INFLUENZA, as well as measuring the impact of different local adaptations of INFLUENZA.

Suggested Citation

  • Pedro Pinto Neves & Filipe Luz & Eva Vital & Jorge Oliveira, 2021. "INFLUENZA: A Board Game Design Experiment on Vaccination," Simulation & Gaming, , vol. 52(4), pages 501-512, August.
  • Handle: RePEc:sae:simgam:v:52:y:2021:i:4:p:501-512
    DOI: 10.1177/1046878120977895
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