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Adapting the DIPLOMACY Board Game Concept for 21st Century International Relations Teaching

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  • Mikael Mattlin

Abstract

Background. This article reports on pedagogical experiences of designing and teaching an active learning international relations (IR) course utilizing the classical board game DIPLOMACY, with added game elements and modified game rules to make the game better suited for educational purposes. Aim. Game adaptations include team play , a dedicated peace mediator team , altered win rules and a post-game debriefing discussion on different cultures of anarchy . These elements were designed to overcome a shortcoming that the game approximates a worldview akin to offensive realism, which is not practical in contemporary international relations, and also normatively objectionable to many IR scholars. Method. Teacher experiences designing and modifying the course, coupled with student feedback on the course concept from three consecutive years. Results. Student feedback has been exceedingly positive, with a 4.61 average grade (n = 210 grades) on a five-point Likert-type scale, where 1 signifies poor and 5 excellent . Conclusions. Through game modifications, students turned a game infamous for its backstabbing and breaking of promises into a game that resolves in a mediated and negotiated outcome. The findings suggest that DIPLOMACY can be useful beyond teaching the realist worldview, and adapted to create a more accurate microworld approximation of international relations.

Suggested Citation

  • Mikael Mattlin, 2018. "Adapting the DIPLOMACY Board Game Concept for 21st Century International Relations Teaching," Simulation & Gaming, , vol. 49(6), pages 735-750, December.
  • Handle: RePEc:sae:simgam:v:49:y:2018:i:6:p:735-750
    DOI: 10.1177/1046878118788905
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    References listed on IDEAS

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    1. Benjamin Hoy, 2018. "Teaching History With Custom-Built Board Games," Simulation & Gaming, , vol. 49(2), pages 115-133, April.
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    Cited by:

    1. Paul F. Franco & Deborah A. DeLuca, 2019. "Learning Through Action: Creating and Implementing a Strategy Game to Foster Innovative Thinking in Higher Education," Simulation & Gaming, , vol. 50(1), pages 23-43, February.
    2. Willy Christian Kriz, 2018. "Research of the Active Substance of Gaming Simulation," Simulation & Gaming, , vol. 49(6), pages 595-601, December.
    3. Lalipat Gitgeatpong & Watcharee Ketpichainarong, 2022. "Fostering Students’ Understanding in Mangrove Ecosystem: A Case Study Using the Mangrove Survivor Board Game," Simulation & Gaming, , vol. 53(2), pages 194-213, April.

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