IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v49y2018i6p661-674.html
   My bibliography  Save this article

Comparison Between Two Types of Educational Computer Games

Author

Listed:
  • Timothy Dedeaux
  • Taralynn Hartsell

Abstract

Background . Educational computer games can enhance learner engagement and content knowledge gain . Video games based on Malone ’s theory of game design that involve challenge, fantasy, and curiosity can help improve learning. Aim . The purpose of the study is to compare differences between two drill-and-skill games to learn French phrases. Variables examined were student engagement , content knowledge gain , and demographical implications (e.g., gender, minority status, and socio-economic status). One of the games in the study meets Malone’s theory of game design. Method . This quasi-experimental study divides participants into two groups, each playing a different type of drill-and-skill game. Instruments to collect data include a pre- and post-test on French phrases and a digital game engagement questionnaire. Participants receive a short instructional session, game play time, and instruments to complete. Results . No significant results have been found in content knowledge gain and engagement between participants in the pre- and post-tests. A slight difference in relation to minority status has been discovered. Feedback from the participants show a positive response toward the games, except that some distraction and technicality have interfered with their learning. Conclusion . Although results are inconclusive, drill-and-skill computer games can be a tool to enhance learning and provide student engagement.

Suggested Citation

  • Timothy Dedeaux & Taralynn Hartsell, 2018. "Comparison Between Two Types of Educational Computer Games," Simulation & Gaming, , vol. 49(6), pages 661-674, December.
  • Handle: RePEc:sae:simgam:v:49:y:2018:i:6:p:661-674
    DOI: 10.1177/1046878118778727
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/1046878118778727
    Download Restriction: no

    File URL: https://libkey.io/10.1177/1046878118778727?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Willy Christian Kriz, 2018. "Research of the Active Substance of Gaming Simulation," Simulation & Gaming, , vol. 49(6), pages 595-601, December.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:49:y:2018:i:6:p:661-674. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.