IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v49y2018i2p134-145.html
   My bibliography  Save this article

Adolescents’ Perceptions of “Cheating†in Gaming and Educational Settings

Author

Listed:
  • Brandon Nease
  • Michelle Samura

Abstract

Background. Given the widespread popularity of video gameplay among adolescents , it is important to understand the relationship between video gameplay and adolescent behaviors in various contexts. Aim. This exploratory study aimed to explore adolescent gamers use of player guides and cheat codes during video gameplay in order to understand how they reason about the relationship between cheating in video games and cheating in academic settings . Method. Semi-structured interviews were conducted with adolescents in order to gain in-depth insight into participants’ perspectives on video gameplay and their perceptions of cheating in video games and academic settings. Interview data was coded and qualitatively analyzed to identify patterns and key emergent themes. Results. Findings from this exploratory study highlight seemingly contradictory views on cheating among adolescents. On the one hand, participants viewed player guides, cheat codes , and other forms of gameplay resources as simply part of the overall gaming experience. They did not view this type of assistance as cheating . On the other hand, participants viewed unsanctioned assistance and taking others’ ideas as their own as cheating within academic settings . Conclusion. As findings from this study suggest, understanding how student navigate video gameplay may provide much needed insight into providing effective supports and tools in academic contexts. Findings from this research can inform the development of more effective approaches to address cheating in academic settings, including the integration of study guides, student-created aids and guides and additional materials as part of an effective support system.

Suggested Citation

  • Brandon Nease & Michelle Samura, 2018. "Adolescents’ Perceptions of “Cheating†in Gaming and Educational Settings," Simulation & Gaming, , vol. 49(2), pages 134-145, April.
  • Handle: RePEc:sae:simgam:v:49:y:2018:i:2:p:134-145
    DOI: 10.1177/1046878118757008
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/1046878118757008
    Download Restriction: no

    File URL: https://libkey.io/10.1177/1046878118757008?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:49:y:2018:i:2:p:134-145. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.