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Corrigendum

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Abstract

Koehler, M. J., Arnold, B., Greenhalgh, S. P., Boltz, L. O., & Burdell, G. P. (2017). A taxonomy approach to studying how gamers review games. Simulation & Gaming, 48 (3). doi:10.1177/1046878117703680 The above article has been revised as follows: listed author, “George P. Burdell†has been removed, including the references to author affiliation and author biography originally included for Burdell. It was brought to the attention of the journal that this reference is not to an actual person, and therefore no contributions were made by George P. Burdell. Corresponding author, Dr. Matthew Koehler, responded to the Publisher’s queries about Burdell by stating Dr. Koehler added the reference to the fictitious co-author with the intent of creating an “academic Easter-egg†for readers. Dr. Koehler further provided assurances that no similar assertions were made that impacted the data and findings of the article. Given the unusual nature of this event, the Editors and Publisher wanted to include an additional comment on behalf of the journal. Knowingly providing false information in relation to an article, including the authorship of the article, is a universal violation of the codes of ethics authors are expected to follow, including COPE standards. Further, signing a contract that includes information the author knows to be false is a violation of ethics codes and may additionally raise legal issues such as breach of warranties. Simulation & Gaming , like all scholarly journals, relies on authors to provide truthful information. The Editors have spent significant time considering the potential harm of “pranks†, however innocently intended, on the credibility of the journal, and more generally, on the credibility of scholarly research. To have value and usefulness to society, the scholarly research system must be trustworthy. The journal’s aim is to publish articles that contribute to the development of knowledge around simulation and gaming methodologies, including the practical application of this knowledge to real-world problems. Any compromise of the journal’s credibility that might impair this aim clearly is of serious concern to us, and we deeply regret the publication of inaccurate information in the journal.

Suggested Citation

  • N/A, 2017. "Corrigendum," Simulation & Gaming, , vol. 48(4), pages 579-579, August.
  • Handle: RePEc:sae:simgam:v:48:y:2017:i:4:p:579-579
    DOI: 10.1177/1046878117725857
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