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Hardware-accelerated collision detection for 3D virtual reality gaming

Author

Listed:
  • Yiyu Cai

    (Nanyang Technological University, Singapore)

  • Zhaowei Fan

    (Nanyang Technological University, Singapore)

  • Huagen Wan

    (Zhejiang University, China)

  • Shuming Gao

    (Zhejiang University, China)

  • Baifang Lu

    (Nanyang Technological University, Singapore)

  • Kian Teck Lim

    (Nanyang Technological University, Singapore)

Abstract

Collision detection in simulation can easily become a bottleneck due to its computationally intensive nature. Recent developments in graphics hardware, however, offer a viable solution for rapid and efficient collision detection. The authors propose a new two-phase technique using the latest graphics hardware. In the broad phase, a scene graph is created to partition objects in a 3D environment for initial collision checking. In the narrow phase, a multiple-viewing volumes method is used to detect interferences between a convex model and a model of arbitrary geometry. First, the convex model is used to define six viewing volumes. The convex and arbitrary models are then rendered respectively within the defined viewing volumes. Finally, results of collision detection can be easily achieved by querying the occlusions between these rendered models in the image space. Compared with other collision detection algorithms, this method produces promising results and is successfully applied in our 3D virtual reality games.

Suggested Citation

  • Yiyu Cai & Zhaowei Fan & Huagen Wan & Shuming Gao & Baifang Lu & Kian Teck Lim, 2006. "Hardware-accelerated collision detection for 3D virtual reality gaming," Simulation & Gaming, , vol. 37(4), pages 476-490, December.
  • Handle: RePEc:sae:simgam:v:37:y:2006:i:4:p:476-490
    DOI: 10.1177/1046878106293678
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    References listed on IDEAS

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    1. Zirui Li & Chee-Kong Chui & James H. Anderson & Xuesong Chen & Xin Ma & Wei Hua & Qunsheng Peng & Yiyu Cai & Yaoping Wang & Wieslaw L. Nowinski, 2001. "Computer Environment for Interventional Neuroradiology Procedures," Simulation & Gaming, , vol. 32(3), pages 404-419, September.
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