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Gaming and Simulation: Principles of a Science of Design

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  • Jan H. G. Klabbers

Abstract

The science of design deals with synthesis. It is both the world of engineering and the world of social construction of reality,as for example in education, policy making,or ganization, and management. Science is concerned with analysis and decomposition. Engineering and technology pay attention to natural objects: objects that refer to matter. Their claims about material artifacts are universal and therefore context independent. Constructionism deals with objects that are established by our practices. Both branches of the science of design emphasize the building metaphor of assembling parts,the systematic arrangements of elements,whic h become part of a whole. In this article,the author pays attention to organized complexity, especially to complex adaptive systems and their emergence from double interacts between individuals. The author elaborates on the idea of reflexive actors in social systems,faces of knowledge, and the interplay between design-in-the-large and design-in-the-small.

Suggested Citation

  • Jan H. G. Klabbers, 2003. "Gaming and Simulation: Principles of a Science of Design," Simulation & Gaming, , vol. 34(4), pages 569-591, December.
  • Handle: RePEc:sae:simgam:v:34:y:2003:i:4:p:569-591
    DOI: 10.1177/1046878103258205
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