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A multi-GPU accelerated virtual-reality interaction simulation framework

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  • Xuqiang Shao
  • Weifeng Xu
  • Lina Lin
  • Fengquan Zhang

Abstract

In this paper, we put forward a real-time multiple GPUs (multi-GPU) accelerated virtual-reality interaction simulation framework where the reconstructed objects from camera images interact with virtual deformable objects. Firstly, based on an extended voxel-based visual hull (VbVH) algorithm, we design an image-based 3D reconstruction platform for real objects. Then, an improved hybrid deformation model, which couples the geometry constrained fast lattice shape matching method (FLSM) and total Lagrangian explicit dynamics (TLED) algorithm, is proposed to achieve efficient and stable simulation of the virtual objects’ elastic deformations. Finally, one-way virtual-reality interactions including soft tissues’ virtual cutting with bleeding effects are successfully simulated. Moreover, with the purpose of significantly improving the computational efficiency of each time step, we propose an entire multi-GPU implementation method of the framework using compute unified device architecture (CUDA). The experiment results demonstrate that our multi-GPU accelerated virtual-reality interaction framework achieves real-time performance under the moderate calculation scale, which is a new effective 3D interaction technique for virtual reality applications.

Suggested Citation

  • Xuqiang Shao & Weifeng Xu & Lina Lin & Fengquan Zhang, 2019. "A multi-GPU accelerated virtual-reality interaction simulation framework," PLOS ONE, Public Library of Science, vol. 14(4), pages 1-22, April.
  • Handle: RePEc:plo:pone00:0214852
    DOI: 10.1371/journal.pone.0214852
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