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Comparative evaluation of video-based on-line course versus serious game for training medical students in cardiopulmonary resuscitation: A randomised trial

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  • David P de Sena
  • Daniela D Fabrício
  • Vinícius D da Silva
  • Luiz Carlos Bodanese
  • Alexandre R Franco

Abstract

Purpose: To estimate the effect size of a serious game for cardiopulmonary resuscitation (CPR) training in comparison with a video-based on-line course in terms of learning outcomes among medical students before simulation-based CPR using a manikin. Methods: Participants were 45 first-year medical students randomly assigned to CPR self-training using either a video-based Apple Keynote presentation (n = 22) or a serious game developed in a 3D learning environment (n = 23) for up to 20 min. Each participant was evaluated on a written, multiple-choice test (theoretical test) and then on a scenario of cardiac arrest (practical test) before and after exposure to the self-learning methods. The primary endpoint was change in theoretical and practical baseline scores during simulated CPR. This study was conducted in 2017. Results: Both groups improved scores after exposure. The video group had superior performance in both the theoretical test (7.56±0.21 vs 6.51±0.21 for the game group; p = 0.001) and the practical test (9.67±0.21 vs 8.40±0.21 for the game group; p

Suggested Citation

  • David P de Sena & Daniela D Fabrício & Vinícius D da Silva & Luiz Carlos Bodanese & Alexandre R Franco, 2019. "Comparative evaluation of video-based on-line course versus serious game for training medical students in cardiopulmonary resuscitation: A randomised trial," PLOS ONE, Public Library of Science, vol. 14(4), pages 1-11, April.
  • Handle: RePEc:plo:pone00:0214722
    DOI: 10.1371/journal.pone.0214722
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