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Generating Adaptive Behaviour within a Memory-Prediction Framework

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  • David Rawlinson
  • Gideon Kowadlo

Abstract

The Memory-Prediction Framework (MPF) and its Hierarchical-Temporal Memory implementation (HTM) have been widely applied to unsupervised learning problems, for both classification and prediction. To date, there has been no attempt to incorporate MPF/HTM in reinforcement learning or other adaptive systems; that is, to use knowledge embodied within the hierarchy to control a system, or to generate behaviour for an agent. This problem is interesting because the human neocortex is believed to play a vital role in the generation of behaviour, and the MPF is a model of the human neocortex. We propose some simple and biologically-plausible enhancements to the Memory-Prediction Framework. These cause it to explore and interact with an external world, while trying to maximize a continuous, time-varying reward function. All behaviour is generated and controlled within the MPF hierarchy. The hierarchy develops from a random initial configuration by interaction with the world and reinforcement learning only. Among other demonstrations, we show that a 2-node hierarchy can learn to successfully play “rocks, paper, scissors” against a predictable opponent.

Suggested Citation

  • David Rawlinson & Gideon Kowadlo, 2012. "Generating Adaptive Behaviour within a Memory-Prediction Framework," PLOS ONE, Public Library of Science, vol. 7(1), pages 1-17, January.
  • Handle: RePEc:plo:pone00:0029264
    DOI: 10.1371/journal.pone.0029264
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