IDEAS home Printed from https://ideas.repec.org/a/pdc/jrpieb/v14y2014i3p113-131.html
   My bibliography  Save this article

Digital game-based learning and video games in teacher training. Conception, evaluation and results from Leipzig University

Author

Listed:
  • Robert Aust
  • Michael Nitsche
  • Johannes Pelka

Abstract

By the beginning of the 21st century, media education on topics such as video games and strategies founded on the concept of Game-Based Learning has become an essential issue in school educational contexts. Continually rising standards in gameplay as well as recent developments in technology, in the gaming community, in the concepts and expectations of the potentials of gaming, have successively changed the perspectives on who is playing what, when and for what purpose, as well as on the consequences, opportunities and problems of gaming itself. The authors of this article designed a seminar at the Faculty of Education at Leipzig University, in which different scenarios of playing computer games in school pedagogical contexts could be tried out, discussed and reflected on. The course was developed, tested and evaluated in cooperation with the Computer Gaming School Leipzig (ComputerSpielSchule Leipzig) before and during the summer semester of 2014. The aim was to create a situation in which future teachers and seminar instructors would be able to reflect critically on the opportunities, obstacles and challenges of a sensible integration of entertainment software (such as video games) in pedagogical teaching concepts. Theoretical and critical introductions to some selected issues concerning Game-Based Learning and computer games in general as well as hands-on gaming experience (gained in three practical sessions) provided the basis for discussion in the seminar.

Suggested Citation

  • Robert Aust & Michael Nitsche & Johannes Pelka, 2014. "Digital game-based learning and video games in teacher training. Conception, evaluation and results from Leipzig University," Perspectives of Innovation in Economics and Business (PIEB), Prague Development Center, vol. 14(3), pages 113-131, August.
  • Handle: RePEc:pdc:jrpieb:v:14:y:2014:i:3:p:113-131
    as

    Download full text from publisher

    File URL: https://academicpublishingplatforms.com/downloads/pdfs/pieb/volume19/201607140310_14_PIEB_Vol14_Issue3_2014_Aust_et_al_Digital_game_learning_teacher_training_pp.113-131.pdf
    Download Restriction: no

    File URL: http://academicpublishingplatforms.com/article.php?journal=PIEB&number=19&article=2014
    Download Restriction: no
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:pdc:jrpieb:v:14:y:2014:i:3:p:113-131. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Jaroslav Holecek (email available below). General contact details of provider: https://edirc.repec.org/data/pradecz.html .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.