IDEAS home Printed from https://ideas.repec.org/a/nat/nature/v638y2025i8051d10.1038_s41586-025-08600-3.html
   My bibliography  Save this article

World and Human Action Models towards gameplay ideation

Author

Listed:
  • Anssi Kanervisto

    (Microsoft Research)

  • Dave Bignell

    (Microsoft Research)

  • Linda Yilin Wen

    (Microsoft Research)

  • Martin Grayson

    (Microsoft Research)

  • Raluca Georgescu

    (Microsoft Research)

  • Sergio Valcarcel Macua

    (Microsoft Research)

  • Shan Zheng Tan

    (Microsoft Research)

  • Tabish Rashid

    (Microsoft Research)

  • Tim Pearce

    (Microsoft Research)

  • Yuhan Cao

    (Microsoft Research)

  • Abdelhak Lemkhenter

    (Microsoft Research)

  • Chentian Jiang

    (University of Edinburgh)

  • Gavin Costello

    (Ninja Theory)

  • Gunshi Gupta

    (University of Oxford)

  • Marko Tot

    (Queen Mary University)

  • Shu Ishida

    (University of Oxford)

  • Tarun Gupta

    (University of Oxford)

  • Udit Arora

    (Microsoft Research)

  • Ryen W. White

    (Microsoft Research)

  • Sam Devlin

    (Microsoft Research)

  • Cecily Morrison

    (Microsoft Research)

  • Katja Hofmann

    (Microsoft Research)

Abstract

Generative artificial intelligence (AI) has the potential to transform creative industries through supporting human creative ideation—the generation of new ideas1–5. However, limitations in model capabilities raise key challenges in integrating these technologies more fully into creative practices. Iterative tweaking and divergent thinking remain key to enabling creativity support using technology6,7, yet these practices are insufficiently supported by state-of-the-art generative AI models. Using game development as a lens, we demonstrate that we can make use of an understanding of user needs to drive the development and evaluation of generative AI models in a way that aligns with these creative practices. Concretely, we introduce a state-of-the-art generative model, the World and Human Action Model (WHAM), and show that it can generate consistent and diverse gameplay sequences and persist user modifications—three capabilities that we identify as being critical for this alignment. In contrast to previous approaches to creativity support tools that required manually defining or extracting structure for relatively narrow domains, generative AI models can learn relevant structure from available data, opening the potential for a much broader range of applications.

Suggested Citation

  • Anssi Kanervisto & Dave Bignell & Linda Yilin Wen & Martin Grayson & Raluca Georgescu & Sergio Valcarcel Macua & Shan Zheng Tan & Tabish Rashid & Tim Pearce & Yuhan Cao & Abdelhak Lemkhenter & Chentia, 2025. "World and Human Action Models towards gameplay ideation," Nature, Nature, vol. 638(8051), pages 656-663, February.
  • Handle: RePEc:nat:nature:v:638:y:2025:i:8051:d:10.1038_s41586-025-08600-3
    DOI: 10.1038/s41586-025-08600-3
    as

    Download full text from publisher

    File URL: https://www.nature.com/articles/s41586-025-08600-3
    File Function: Abstract
    Download Restriction: Access to the full text of the articles in this series is restricted.

    File URL: https://libkey.io/10.1038/s41586-025-08600-3?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    As the access to this document is restricted, you may want to search for a different version of it.

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:nat:nature:v:638:y:2025:i:8051:d:10.1038_s41586-025-08600-3. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Sonal Shukla or Springer Nature Abstracting and Indexing (email available below). General contact details of provider: http://www.nature.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.