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Mastering Atari, Go, chess and shogi by planning with a learned model

Author

Listed:
  • Julian Schrittwieser

    (DeepMind)

  • Ioannis Antonoglou

    (DeepMind
    University College London)

  • Thomas Hubert

    (DeepMind)

  • Karen Simonyan

    (DeepMind)

  • Laurent Sifre

    (DeepMind)

  • Simon Schmitt

    (DeepMind)

  • Arthur Guez

    (DeepMind)

  • Edward Lockhart

    (DeepMind)

  • Demis Hassabis

    (DeepMind)

  • Thore Graepel

    (DeepMind
    University College London)

  • Timothy Lillicrap

    (DeepMind)

  • David Silver

    (DeepMind
    University College London)

Abstract

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess1 and Go2, where a perfect simulator is available. However, in real-world problems, the dynamics governing the environment are often complex and unknown. Here we present the MuZero algorithm, which, by combining a tree-based search with a learned model, achieves superhuman performance in a range of challenging and visually complex domains, without any knowledge of their underlying dynamics. The MuZero algorithm learns an iterable model that produces predictions relevant to planning: the action-selection policy, the value function and the reward. When evaluated on 57 different Atari games3—the canonical video game environment for testing artificial intelligence techniques, in which model-based planning approaches have historically struggled4—the MuZero algorithm achieved state-of-the-art performance. When evaluated on Go, chess and shogi—canonical environments for high-performance planning—the MuZero algorithm matched, without any knowledge of the game dynamics, the superhuman performance of the AlphaZero algorithm5 that was supplied with the rules of the game.

Suggested Citation

  • Julian Schrittwieser & Ioannis Antonoglou & Thomas Hubert & Karen Simonyan & Laurent Sifre & Simon Schmitt & Arthur Guez & Edward Lockhart & Demis Hassabis & Thore Graepel & Timothy Lillicrap & David , 2020. "Mastering Atari, Go, chess and shogi by planning with a learned model," Nature, Nature, vol. 588(7839), pages 604-609, December.
  • Handle: RePEc:nat:nature:v:588:y:2020:i:7839:d:10.1038_s41586-020-03051-4
    DOI: 10.1038/s41586-020-03051-4
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