Author
Listed:
- Shelke S. A
- Divekar S. N
- Chetan Arote
- Lakshmi Kardile
- Pooja Kudande
Abstract
In today’s digital era, learning through games has become an innovative approach to engage students and improve their understanding of academic concepts. The Gamified Learning Platform is a web-based application designed to make learning more interactive, enjoyable, and effective for students, especially for young learners. This platform integrates educational content with gaming elements such as points, badges, leaderboards, and progress tracking to motivate learners to actively participate in their learning journey. The project focuses on using HTML, CSS, and JavaScript for designing an attractive and responsive interface, ensuring a smooth user experience. The system aims to bridge the gap between entertainment and education by promoting “learning through play.” Students can log in, access various learning modules, play subject-based games, take quizzes, and earn rewards based on their performance. Teachers and parents can also track progress, making the platform a comprehensive educational solution. This project demonstrates how gamification can transform traditional learning into a more engaging, interactive, and student-centered process, improving both retention and motivation among learners.
Suggested Citation
Shelke S. A & Divekar S. N & Chetan Arote & Lakshmi Kardile & Pooja Kudande, 2026.
"Gamified E-Learning Platform: Edufun,"
International Journal of Scientific Research in Artificial Intelligence and Machine Learning, International Journal of Scientific Research in Artificial Intelligence and Machine Learning, vol. 2(3), pages 09-15, May.
Handle:
RePEc:jbo:ijsrml:v2:y2026:i3:id:48
Note: Article URL: https://ijsraiml.com/home/article/view/IJSRAIML26232
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