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Research on the Application of Virtual Reality Technology in Three-Dimensional Art Design Education

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  • Caihong Zhang

    (School of Art, Zhengzhou Technology and Business University, China)

Abstract

VR hardware “demonstration viewing” lacks closed-loop feedback and system evaluation in art teaching. In this paper, a three-dimensional immersion teaching framework of VR-STE based on “perception-interaction-feedback-re-creation” is proposed, and 90 students are divided into two groups through the dynamic adaptation of double-cycle mechanism. The VR group completes six periods of creation in immersion environment, and the control group adopts traditional screen teaching. The results show that the spatial understanding of VR group is 1.8 points higher, and the creative quality is improved by 12.4%, which is better in “material application” and “composition integrity”. VR-STE constructs a three-dimensional framework of VR-STE through the double-cycle structure, multi-source fusion evaluation and the demonstration of VR's promotion of multi-dimensional creative ability, which compensates for traditional teaching shortcomings and offers a replicable 3D art teaching paradigm, with reference value for higher education reform, industry training, and XR education development.

Suggested Citation

  • Caihong Zhang, 2026. "Research on the Application of Virtual Reality Technology in Three-Dimensional Art Design Education," International Journal of Web-Based Learning and Teaching Technologies (IJWLTT), IGI Global Scientific Publishing, vol. 21(1), pages 1-17, January.
  • Handle: RePEc:igg:jwltt0:v:21:y:2026:i:1:p:1-17
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