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Integrating Educational Board Game in Chinese Learning Environment to Enhance Students' Learning Performance and Flow Experience

Author

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  • Ju May Wen

    (National Central University, Taoyuan City, Taiwan)

  • ChunHung Lin

    (Chung Yuan Christian University, Taiwan)

  • Eric Zhi Feng Liu

    (National Central University, Taoyuan City, Taiwan)

Abstract

Game-based learning is a wide-used learning way in recent years. Many research have showed that educational board games cause a positive effect on students' learning motivation. Therefore, the purpose of this study is to investigate the effect of educational board game on students' Chinese learning performance, flow experience, and learning motivation. Nineteen undergraduate students participated in this study. The outcomes indicated that the integration of educational board game into Chinese learning could maintain and arouse students' learning. Also, the study showed that game-based Chinese learning activities could significantly improve students' learning performance and narrow the learning gap between high-level group students and medium-level group students.

Suggested Citation

  • Ju May Wen & ChunHung Lin & Eric Zhi Feng Liu, 2019. "Integrating Educational Board Game in Chinese Learning Environment to Enhance Students' Learning Performance and Flow Experience," International Journal of Online Pedagogy and Course Design (IJOPCD), IGI Global, vol. 9(4), pages 31-43, October.
  • Handle: RePEc:igg:jopcd0:v:9:y:2019:i:4:p:31-43
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    File URL: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/IJOPCD.2019100103
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    Cited by:

    1. Jen-Che Tsai & Shiang-Yao Liu & Chun-Yen Chang & Shih-Yeh Chen, 2021. "Using a Board Game to Teach about Sustainable Development," Sustainability, MDPI, vol. 13(9), pages 1-19, April.

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