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Teaching System Concepts With Virtual Reality Games in Higher Education

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  • Meng-Jung Chuang

    (National Taiwan Normal University, Taiwan)

  • Ping Yeap Loh

    (Kyushu University, Japan)

  • Yu-Liang Ting

    (National Taiwan Normal University, Taiwan)

Abstract

Systems thinking is a fundamental cognitive skill that is essential for problem-solving contexts. Notably, there is a lack of instruction in systems concepts from the elementary to the tertiary levels. This study aimed to develop and to implement a course to guide undergraduate students to enhance their understanding of systems thinking. The authors designed a virtual reality game as an instructional tool. The course integrated didactic instruction, discovery learning, and digital game-based learning approaches. The results indicated that most participants demonstrated improved comprehension of system concepts. Virtual reality games provide learners with an engaging and interactive learning experience for system concepts.

Suggested Citation

  • Meng-Jung Chuang & Ping Yeap Loh & Yu-Liang Ting, 2025. "Teaching System Concepts With Virtual Reality Games in Higher Education," International Journal of Online Pedagogy and Course Design (IJOPCD), IGI Global Scientific Publishing, vol. 15(1), pages 1-14, January.
  • Handle: RePEc:igg:jopcd0:v:15:y:2025:i:1:p:1-14
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    File URL: https://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/IJOPCD.388711
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