IDEAS home Printed from https://ideas.repec.org/a/igg/jmbl00/v5y2013i4p59-71.html
   My bibliography  Save this article

A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information

Author

Listed:
  • Birgit Schmitz

    (Welten Institute, Research Center for Learning, Teaching and Technology, Open University of the Netherlands, Heerlen, The Netherlands)

  • Roland Klemke

    (Welten Institute, Research Center for Learning, Teaching and Technology, Open University of the Netherlands, Heerlen, The Netherlands)

  • Marcus Specht

    (Welten Institute, Research Center for Learning, Teaching and Technology, Open University of the Netherlands, Heerlen, The Netherlands)

Abstract

Mobile and in particular pervasive games are a strong component of future scenarios for teaching and learning. Based on results from a previous review of practical papers, this work explores the educational potential of pervasive games for learning by analysing underlying game mechanisms. In order to determine and classify cognitive and affective learning outcomes, the authors propose employing game design patterns for mobile games and context information. Context information, in the course of this article, is introduced as an additional characteristic feature of mobile game design patterns. With the proposed framework the authors aim to understand how pervasive game content may support learning. Findings from their research indicate that context information directs the use and presentation of content within a game and thus influences learning effects of individual patterns. This work concludes with a discussion on the shortfalls and potentials, which the authors’ framework for analysis provides.

Suggested Citation

  • Birgit Schmitz & Roland Klemke & Marcus Specht, 2013. "A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information," International Journal of Mobile and Blended Learning (IJMBL), IGI Global, vol. 5(4), pages 59-71, October.
  • Handle: RePEc:igg:jmbl00:v:5:y:2013:i:4:p:59-71
    as

    Download full text from publisher

    File URL: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/ijmbl.2013100104
    Download Restriction: no
    ---><---

    More about this item

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:igg:jmbl00:v:5:y:2013:i:4:p:59-71. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Journal Editor (email available below). General contact details of provider: https://www.igi-global.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.