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Design and Practice of Vocational Education Training Platform Integrating Virtual Reality Technology

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  • Zhihua Zhang

    (Xuchang Vocational Technical College, China)

Abstract

In response to the core pain points of the current vocational education and training system, such as insufficient equipment resources, high operational risks, and limited skill training scenarios, this study proposes a solution to build an immersive vocational education and training platform that integrates virtual reality (VR) technology. Firstly, the authors use the Unity3D engine and multimodal interaction technology to build a high-precision virtual training environment. Secondly, adopting a modular layered architecture design method, the platform is divided into three main layers (resource layer, logic control layer, and user interaction layer). Finally, based on the feedback optimization requirements of skill training, a closed-loop training mechanism was implemented. This article provides an innovative practical paradigm for the deep integration of industry and education.

Suggested Citation

  • Zhihua Zhang, 2025. "Design and Practice of Vocational Education Training Platform Integrating Virtual Reality Technology," International Journal of Interdisciplinary Telecommunications and Networking (IJITN), IGI Global Scientific Publishing, vol. 17(1), pages 1-21, January.
  • Handle: RePEc:igg:jitn00:v:17:y:2025:i:1:p:1-21
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