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Deploying a Zone-Based Massively Multiplayer Online Game on a Congested Network

Author

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  • Robert Aboolian

    (California State University San Marcos, USA)

  • Yi Sun

    (California State University San Marcos, USA)

  • Jack Leu

    (California State University San Marcos, USA)

Abstract

A massively multiplayer online game often deploys dozens or hundreds of servers to support millions of players around the world. A slow response time stemming from an ill-designed network infrastructure could render the game noncompetitive. To establish an efficient infrastructure, the authors focus on selecting host facilities on backbone network nodes, assigning client clusters to these facilities, and determining the required capacity for each host site. An exact solution approach is obtained from solving a minimum cost set-covering problem. The efficiency of the solution approach, in comparison with a greedy heuristic, is also reported.

Suggested Citation

  • Robert Aboolian & Yi Sun & Jack Leu, 2012. "Deploying a Zone-Based Massively Multiplayer Online Game on a Congested Network," International Journal of Information Systems and Supply Chain Management (IJISSCM), IGI Global, vol. 5(1), pages 38-57, January.
  • Handle: RePEc:igg:jisscm:v:5:y:2012:i:1:p:38-57
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