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Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments

Author

Listed:
  • Manuel Palomo-Duarte

    (Escuela Superior de Ingeniería, University of Cadiz, Spain)

  • Anke Berns

    (Facultad de Filosofía y Letras, University of Cadiz, Spain)

  • Alberto Cejas

    (Escuela Superior de Ingeniería, University of Cadiz, Spain)

  • Juan Manuel Dodero

    (Escuela Superior de Ingeniería, University of Cadiz, Spain)

  • Juan Antonio Caballero

    (Facultad de Ciencias de la Educación, University of Cadiz, Spain)

  • Iván Ruiz-Rube

    (Escuela Superior de Ingeniería, University of Cadiz, Spain)

Abstract

With increasing globalization, foreign language skills have become one of the main requirements when applying for a job in leading ICT companies. Due to their ubiquity and multi-functionality, mobile devices allow teachers to provide technology-friendly students with highly dynamic learning contents in line with their lifestyle. Unfortunately, most of the available APPs still support a mainly one-way interaction (teacher to learner or computer-client interaction). The authors have designed an APP based on a highly interactive, ubiquitous and constructive learning approach. The current paper illustrates firstly how the APP has helped learners to get actively involved in their own learning process sharing and assessing their foreign language knowledge. And secondly, how students' logs can be used to automate the assessment of different skills such as the ability to explain terms in a foreign language or to assess definitions created by other game players.

Suggested Citation

  • Manuel Palomo-Duarte & Anke Berns & Alberto Cejas & Juan Manuel Dodero & Juan Antonio Caballero & Iván Ruiz-Rube, 2016. "Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments," International Journal of Human Capital and Information Technology Professionals (IJHCITP), IGI Global, vol. 7(2), pages 53-67, April.
  • Handle: RePEc:igg:jhcitp:v:7:y:2016:i:2:p:53-67
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