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Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity

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  • Ismael Sagredo-Olivenza

    (Complutense University of Madrid, Madrid, Spain)

  • Gonzalo Flórez-Puga

    (Complutense University of Madrid, Madrid, Spain)

  • Marco Antonio Gómez-Martín

    (Complutense University of Madrid, Madrid, Spain)

  • Pedro A. González-Calero

    (Complutense University of Madrid, Madrid, Spain)

Abstract

Unity 3D is a widely used middleware for game development, primarily by small studies. In addition to the core technology, a number of extensions or add-ons have been created by third-party developers to provide additional functionality. Nevertheless, the support Unity 3D provides for building GUI for such add-ons is at a very low level, and for that reason the authors have designed and built UHotDraw, an extensible framework in C# that simplifies the development of GUI and draw applications and editor extensions in Unity 3D.

Suggested Citation

  • Ismael Sagredo-Olivenza & Gonzalo Flórez-Puga & Marco Antonio Gómez-Martín & Pedro A. González-Calero, 2015. "Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity," International Journal of Creative Interfaces and Computer Graphics (IJCICG), IGI Global, vol. 6(1), pages 38-55, January.
  • Handle: RePEc:igg:jcicg0:v:6:y:2015:i:1:p:38-55
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