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Rain Simulation in Dynamic Scenes

Author

Listed:
  • Anna Puig-Centelles

    (Universitat Jaume I, Spain)

  • Nicolau Sunyer

    (Universitat de Girona, Spain)

  • Oscar Ripolles

    (Universidad Politécnica de Valencia, Spain)

  • Miguel Chover

    (Universitat Jaume I, Spain)

  • Mateu Sbert

    (Universitat de Girona, Spain)

Abstract

Rain is a complex phenomenon and its simulation is usually very costly. In this article, the authors propose a fully-GPU rain simulation based on the utilization of particle systems. The flexibility of CUDA allows the authors to include, aside from the rainfall simulation, a system for the detection and handling of the collisions of particles against the scenario. This detection system allows for the simulation of splashes at the same time. This system obtains a very high performance because of the hardware programming capabilities of CUDA.

Suggested Citation

  • Anna Puig-Centelles & Nicolau Sunyer & Oscar Ripolles & Miguel Chover & Mateu Sbert, 2011. "Rain Simulation in Dynamic Scenes," International Journal of Creative Interfaces and Computer Graphics (IJCICG), IGI Global, vol. 2(2), pages 23-36, July.
  • Handle: RePEc:igg:jcicg0:v:2:y:2011:i:2:p:23-36
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