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Gamers’ Attitudes towards Victims of Crime: An Interview Study Using Vignettes

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  • Lavinia McLean

    (International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, UK)

  • Mark D. Griffiths

    (International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, UK)

Abstract

Research on video game playing has focused mainly on the effects of such games in relation to aggression and attitudes towards perpetrators and towards crime. The present research was designed to investigate gamers’ attitudes towards victims of crimes and incidents that were designed to mirror those portrayed in violent video games. Vignettes were used during interviews to explore 50 participants’ attitudes towards different types of victims. The results indicate that long-term playing of violent video games appears to be associated with more negative attitudes towards victims of crime. This is the first study to directly explore attitudes towards victims of crime, in relation to violent video game exposure. Compared to nonviolent video game players, the violent video game players in the study reported less positive attitudes towards the victims in the study and attributed more blame to the victims. The implications of this finding in the context of previous research on violent video games, and on attitudes are explored. Directions for future research in the area are also highlighted.

Suggested Citation

  • Lavinia McLean & Mark D. Griffiths, 2013. "Gamers’ Attitudes towards Victims of Crime: An Interview Study Using Vignettes," International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), IGI Global, vol. 3(2), pages 13-33, April.
  • Handle: RePEc:igg:jcbpl0:v:3:y:2013:i:2:p:13-33
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