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Pervasive Games and Mobile Technologies for Embodied Language Learning

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  • Paul Driver

    (Department of Letters, Arts and Communication, University of Trás-os-Montes e Alto Douro, Vila Real, Portugal)

Abstract

Thanks to the rapidly increasing adoption of mobile communications and wireless technologies, language educators are now empowered to sculpt interactions and design learning experiences using the real world as their canvas. City streets, shopping centres, cafés, and cemeteries can be augmented with new layers of meaning and narrative as learner-players use their language skills to navigate the chaotic and unpredictable environment of everyday life and achieve their objectives. Spatially expanded games provide a natural way to situate language production in context-rich, authentic settings, in contrast to the comparatively sterile confines of the traditional classroom. They are multimodal, multi-sensory, and highly personal immersive experiences. This paper explores the potential of technology-enhanced pervasive urban games for language learning and the pedagogic and philosophical foundations upon which these ideas are based. Examples are provided from an ongoing location-based research project.

Suggested Citation

  • Paul Driver, 2012. "Pervasive Games and Mobile Technologies for Embodied Language Learning," International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT), IGI Global, vol. 2(4), pages 50-63, October.
  • Handle: RePEc:igg:jcallt:v:2:y:2012:i:4:p:50-63
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