Author
Listed:
- Yuanyuan Xu
(Faculty of Creative and Critical Studies, University of British Columbia, Kelowna, BC V1V 1V7, Canada)
- Zhehao Sun
(Faculty of Creative and Critical Studies, University of British Columbia, Kelowna, BC V1V 1V7, Canada)
- Chi Zhen
(Faculty of Creative and Critical Studies, University of British Columbia, Kelowna, BC V1V 1V7, Canada)
- Yin-Shan Lin
(Khoury College of Computer Sciences, Northeastern University, Vancouver, BC V6B 1Z3, Canada)
- Tanhab Hossain Sarker
(Department of Computer Science, Irving K. Barber Faculty of Science, University of British Columbia, Okanagan, BC V1V 1V7, Canada)
- Miles Thorogood
(Faculty of Creative and Critical Studies, University of British Columbia, Kelowna, BC V1V 1V7, Canada)
- Patricia Lasserre
(Department of Computer Science, Irving K. Barber Faculty of Science, University of British Columbia, Okanagan, BC V1V 1V7, Canada)
- Aleksandra Dulic
(Faculty of Creative and Critical Studies, University of British Columbia, Kelowna, BC V1V 1V7, Canada)
Abstract
As Education for environmental resilience increasingly adopts Game-based learning (GBL) to address climate challenges, a critical ambiguity remains regarding how learning outcomes are structured. While games effectively enhance learner engagement, it is unclear whether this affective participation translates into the higher-order competency of sustainable climate resilience. To address this, this study followed PRISMA guidelines to conduct a systematic literature review (SLR) of 175 studies published between 2015 and 2025. We adopted a hierarchical taxonomy to code outcomes, distinguishing between affective precursors (empathy), cognitive foundations (systems thinking), and the ultimate goal of resilience (adaptive action competence). The macro-analysis indicated that although the complexity of game simulations has risen, evaluations often remain arrested at the motivational level due to a disjunction between game affordances and instructional support. Multi-level coding further reveals that specific mechanisms, such as dynamic perturbation, spatio-temporal feedback, and resource trade-offs, provide the structural scaffolding necessary to elevate learning from shallow empathy to cognitive resilience. Based on these findings, we propose the Game–Teacher–Resilience (GTR) Framework, arguing that transformative education requires coupling specific mechanics with pedagogical intervention to bridge the gap between engagement and resilience.
Suggested Citation
Yuanyuan Xu & Zhehao Sun & Chi Zhen & Yin-Shan Lin & Tanhab Hossain Sarker & Miles Thorogood & Patricia Lasserre & Aleksandra Dulic, 2026.
"From Engagement to Resilience: A Systematic Review of Game-Based Learning for Environmental Resilience,"
Sustainability, MDPI, vol. 18(5), pages 1-34, February.
Handle:
RePEc:gam:jsusta:v:18:y:2026:i:5:p:2305-:d:1873523
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