Author
Listed:
- Macarena Esteban Ibañez
(Department of Education and Social Psychology, Faculty of Social Sciences, Pablo de Olavide University, 41013 Sevilla, Spain)
- Luis Vicente Amador Muñoz
(Department of Evolutionary and Educational Psychology, Faculty of Education, University of Granada, 52005 Granada, Spain)
- Francisco Mateos Claros
(Department of Education and Social Psychology, Faculty of Social Sciences, Pablo de Olavide University, 41013 Sevilla, Spain)
Abstract
This study examines patterns of Information and Communication Technology (ICT) use during leisure time among non-university students in the Autonomous Community of Andalusia (Spain) and explores their potential to inform environmental education initiatives. Two research questions guided the study: (1) Which devices and usage times characterize students’ digital leisure according to gender and educational level? (2) How can these patterns inform the design of contextualized environmental education actions? A cross-sectional quantitative study was conducted using a survey administered to 1251 students enrolled in Primary Education, Compulsory Secondary Education, Upper Secondary Education (Baccalaureate), and Vocational Training in the cities of Seville, Malaga, Cádiz, and Granada. The questionnaire, consisting of 49 items, assessed the use of television, tablets, mobile phones, computers, and video games during leisure time. Data were analysed using descriptive statistics, inferential analysis (ANOVA), and multivariate analysis (MANOVA). The results highlight the central role of the mobile phone as the dominant device across all educational stages, as well as significant age-related differences in the use of television, tablets, and video games. Gender differences were found only in the time devoted to video gaming. The main contribution of this study lies in providing updated empirical evidence on youth digital leisure within a specific geographical context, identifying opportunities to integrate digital resources into environmental education initiatives that are sensitive to educational stage and gender and aligned with sustainability goals. The use of ICTs is proposed to create interactive educational experiences that prepare students to address ecosocial challenges, promote sustainable development, and foster a stronger connection with the natural environment.
Suggested Citation
Macarena Esteban Ibañez & Luis Vicente Amador Muñoz & Francisco Mateos Claros, 2026.
"Digital Leisure as a Resource for Environmental Education and Environmental Conservation,"
Sustainability, MDPI, vol. 18(2), pages 1-15, January.
Handle:
RePEc:gam:jsusta:v:18:y:2026:i:2:p:564-:d:1834092
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