Author
Listed:
- Yanping Xiao
(College of Art and Design, Nanjing Forestry University, Nanjing 210037, China
Jinpu Research Institute, Nanjing Forestry University, Nanjing 210037, China
Digital Innovation Design Center, Nanjing Forestry University, Nanjing 210037, China
This authors contributed equally to this work.)
- Ruomei Tang
(College of Art and Design, Nanjing Forestry University, Nanjing 210037, China
Jinpu Research Institute, Nanjing Forestry University, Nanjing 210037, China
Digital Innovation Design Center, Nanjing Forestry University, Nanjing 210037, China
This authors contributed equally to this work.)
- Zixi Guo
(College of Art and Design, Nanjing Forestry University, Nanjing 210037, China
Jinpu Research Institute, Nanjing Forestry University, Nanjing 210037, China
Digital Innovation Design Center, Nanjing Forestry University, Nanjing 210037, China)
- Xue Wang
(College of Civil Engineering, Nanjing Forestry University, Nanjing 210037, China)
Abstract
The cross-fertilization of video games and tourism has expanded in recent years, with digital narratives increasingly shaping real-world travel behavior, yet the mechanisms linking mythological video games to pre-trip travel intention remain underexplored. Using the Chinese mythological game Black Myth: Wukong as a case, this study examines how digital myth narratives relate to overseas audiences’ perceptions of, and travel intentions towards, Chinese tourist destinations in a cross-cultural context. Based on a large corpus of YouTube comments, we integrate topic modeling, sentiment analysis, and interpretable machine learning to identify semantic cues associated with travel intention. The results indicate that multidimensional perceptions elicited by digital myth narratives are associated with a gradual evolution of destination image from cognitive to affective and then intentional. Cultural symbol perception, cross-cultural understanding, aesthetic appreciation, and emotional resonance show positive relationships with travel intention and appear as important predictors in the model. SHAP analysis further suggests a nonlinear threshold effect, whereby the probability that a comment is classified as expressing travel intention increases when overall perception reaches a relatively high level. Embedding the cognition–emotion–intention path within a digital game context, this study provides empirical evidence on destination image and behavioral intention in digital narrative settings and offers implications for cross-cultural communication and sustainable tourism planning.
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