IDEAS home Printed from https://ideas.repec.org/a/gam/jsusta/v17y2025i23p10662-d1805140.html

Learning About Sustainability with Play IT Cool: Insights from Two Pilot Studies

Author

Listed:
  • Sara Torre

    (Department of Education, Psychology and Communication, University of Bari “Aldo Moro”, 70121 Bari, Italy)

  • Jessica Napolitano

    (Department of Psychology, University of Campania “Luigi Vanvitelli”, 81100 Caserta, Italy)

  • Giuseppe Ritella

    (Department of Psychology, University of Campania “Luigi Vanvitelli”, 81100 Caserta, Italy)

  • Maria Beatrice Ligorio

    (Department of Education, Psychology and Communication, University of Bari “Aldo Moro”, 70121 Bari, Italy)

Abstract

Digital Game-Based Learning (DGBL) promises to support learning processes and behavioral change, which are fundamental to sparking change towards sustainable behaviors. The present study aimed to examine how a gamified educational activity— Play IT Cool —affects students’ emotions, motivation, and enjoyment. This novel tool, developed by integrating self-determination theory and the Mechanics, Dynamics, Aesthetics (MDA) model of game design, harnesses the power of storytelling and interactivity to engage learners regarding climate change issues and sustainable behaviors. The aim was to assess how students’ experiences with Play IT Cool differ from those with a comparable non-gamified sustainability program, and two studies were conducted. The first study involved 28 university students (5 males) divided into two conditions: gamified and non-gamified. The second study involved 37 participants (8 males) divided into four experimental conditions: individual gameplay, group gameplay, individual non-gamified learning, and group non-gamified learning. Self-reporting pre- and post-surveys were administered in both studies to evaluate the impact on learners. The results showed that Play IT Cool had an impact on enjoyment, emotions, and needs satisfaction, although it was not substantially different from that under the non-gamified condition. These findings suggest that while the use of game elements alone may not enhance outcomes compared to non-gamified tools, the activities promote positive emotional and motivational experiences. Furthermore, working in a group provides additional benefits for relatedness. In conclusion, some observations are drawn about the significant and non-significant results as well.

Suggested Citation

  • Sara Torre & Jessica Napolitano & Giuseppe Ritella & Maria Beatrice Ligorio, 2025. "Learning About Sustainability with Play IT Cool: Insights from Two Pilot Studies," Sustainability, MDPI, vol. 17(23), pages 1-19, November.
  • Handle: RePEc:gam:jsusta:v:17:y:2025:i:23:p:10662-:d:1805140
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/2071-1050/17/23/10662/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/2071-1050/17/23/10662/
    Download Restriction: no
    ---><---

    More about this item

    Keywords

    ;
    ;
    ;
    ;

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jsusta:v:17:y:2025:i:23:p:10662-:d:1805140. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager The email address of this maintainer does not seem to be valid anymore. Please ask MDPI Indexing Manager to update the entry or send us the correct address (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.