IDEAS home Printed from https://ideas.repec.org/a/gam/jsusta/v17y2025i21p9694-d1783832.html
   My bibliography  Save this article

Acceptance of a Mobile Application for Circular Economy Learning Through Gamification: A Case Study of University Students in Peru

Author

Listed:
  • José Antonio Arévalo-Tuesta

    (Facultad de Ciencias Económicas, Universidad Nacional Federico Villarreal, Lima 15046, Peru)

  • Guillermo Morales-Romero

    (Facultad de Ciencias, Universidad Nacional de Educación Enrique Guzmán y Valle, Lima 15472, Peru)

  • Adrián Quispe-Andía

    (Facultad de Ciencias, Universidad Nacional de Educación Enrique Guzmán y Valle, Lima 15472, Peru)

  • Nicéforo Trinidad-Loli

    (Facultad de Ciencias, Universidad Nacional de Educación Enrique Guzmán y Valle, Lima 15472, Peru)

  • César León-Velarde

    (Facultad de Ingeniería Industrial y de Sistemas, Universidad Nacional Federico Villarreal, Lima 15003, Peru)

  • Maritza Arones

    (Facultad de Ciencias de la Educación y Humanidades, Universidad Nacional San Luis Gonzaga, Ica 11001, Peru)

  • Irma Aybar-Bellido

    (Facultad de Ciencias de la Educación y Humanidades, Universidad Nacional San Luis Gonzaga, Ica 11001, Peru)

  • Omar Chamorro-Atalaya

    (Facultad de Ingeniería y Gestión, Universidad Nacional Tecnológica de Lima Sur, Lima 15834, Peru)

Abstract

Circular economy learning fosters competencies in sustainable resource management and environmental protection, which have been recognized by the OECD (Organization for Economic Cooperation and Development) to be essential for cross-curricular training and higher education. However, implementing gamification techniques through mobile applications remains challenging, as their effectiveness depends on students’ willingness to adopt them. This study evaluated acceptance of a gamified mobile application for circular economy learning among university students in Peru, analyzing the relationships between the constructs of the Technology Acceptance Model (TAM). A quantitative correlational case study involving 76 students was conducted. The results showed a moderate-to-high acceptance rate of 73.69%, with significant correlations identified between the TAM constructs. This study contributes to closing gaps in empirical evidence on the acceptance of technology for sustainability education in diverse contexts. Future studies should integrate generative artificial intelligence into gamified apps to deliver personalized feedback and employ learning analytics tools for progress tracking, supporting global efforts toward SGD 4 (Quality Education) and SDG 12 (Responsible Production and Consumption) for the transition to circular economies.

Suggested Citation

  • José Antonio Arévalo-Tuesta & Guillermo Morales-Romero & Adrián Quispe-Andía & Nicéforo Trinidad-Loli & César León-Velarde & Maritza Arones & Irma Aybar-Bellido & Omar Chamorro-Atalaya, 2025. "Acceptance of a Mobile Application for Circular Economy Learning Through Gamification: A Case Study of University Students in Peru," Sustainability, MDPI, vol. 17(21), pages 1-19, October.
  • Handle: RePEc:gam:jsusta:v:17:y:2025:i:21:p:9694-:d:1783832
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/2071-1050/17/21/9694/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/2071-1050/17/21/9694/
    Download Restriction: no
    ---><---

    More about this item

    Keywords

    ;
    ;
    ;
    ;
    ;

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jsusta:v:17:y:2025:i:21:p:9694-:d:1783832. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.