IDEAS home Printed from https://ideas.repec.org/a/gam/jsusta/v15y2023i16p12663-d1221893.html
   My bibliography  Save this article

Sustainable Educational Metaverse Content and System Based on Deep Learning for Enhancing Learner Immersion

Author

Listed:
  • Jaekyu Lee

    (Department of Techno-Management Cooperation Course, Dongguk University, 123 Dongdae-ro, Gyeongju-si 38066, Gyeongsangbuk-do, Republic of Korea)

  • Yeichang Kim

    (Department of Information Management, Dongguk University, 123 Dongdae-ro, Gyeongju-si 38066, Gyeongsangbuk-do, Republic of Korea)

Abstract

Social distancing has encouraged the use of various non-face-to-face services utilizing information and communication technology, especially in the education sector. Educators and learners are increasingly utilizing online technology to conduct non-face-to-face classes, which has resulted in an increased use of EduTech. Virtual education is expected to expand continuously. However, students involved in virtual education find it difficult to focus and participate in the classes. Hence, we propose a system that can improve learners’ focus and immersion in metaverse-based education. In this paper, we propose a sustainable educational metaverse content and system based on deep learning that can enhance learners’ immersion. We built an AI-based simulation that judges learning activities based on the learning behavior rather than on the learner’s device and program events and allows the user to proceed to the next level of education. In the simulation implemented in this study, virtual reality educational contents were created for 12 educational activities, and the effectiveness of four learning models in assessing the learning effectiveness of learners was evaluated. From the four models, an ensemble model with boosting was adopted considering its accuracy, complexity, and efficiency. The F1-score and specificity of the adopted learning model were confirmed. This model was applied to the system in a simulation.

Suggested Citation

  • Jaekyu Lee & Yeichang Kim, 2023. "Sustainable Educational Metaverse Content and System Based on Deep Learning for Enhancing Learner Immersion," Sustainability, MDPI, vol. 15(16), pages 1-17, August.
  • Handle: RePEc:gam:jsusta:v:15:y:2023:i:16:p:12663-:d:1221893
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/2071-1050/15/16/12663/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/2071-1050/15/16/12663/
    Download Restriction: no
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jsusta:v:15:y:2023:i:16:p:12663-:d:1221893. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.