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Impact Study of the Learning Effects and Motivation of Competitive Modes in Gamified Learning

Author

Listed:
  • Yu-Jiao Liu

    (School of Teacher Education, Wenzhou University, Wenzhou 325035, China)

  • Ying-Ge Zhou

    (School of Teacher Education, Wenzhou University, Wenzhou 325035, China)

  • Qi-Long Li

    (School of Teacher Education, Wenzhou University, Wenzhou 325035, China)

  • Xin-Dong Ye

    (School of Teacher Education, Wenzhou University, Wenzhou 325035, China)

Abstract

At a time when game-based learning has become a research hotspot, this study focused on the competition mechanism in gamified learning, aiming to explore the impact of different competition modes on students’ vocabulary learning effect and learning motivation. A group of 79 sixth grade students from China were randomly assigned to a non-competitive class, an individual competition class, and an inter-group competition class. The experiment was conducted in an English vocabulary course, and the game competition was carried out using the Quizlet Live game platform. The results indicated that: (1) the vocabulary learning effect and motivation of students in the competitive classes (individual competition and inter-group competition) were better than those in the non-competitive class; (2) the learning effect of students in the inter-group competitive class outperformed that of the individual competitive class, but there was no significant difference in learning motivation. Through the qualitative analysis of the students’ interviews, it was found that the results of inter-group competition may be related to the student’s perception of learning and emotional support. The findings of this study can provide relevant support for the subsequent game-based learning design.

Suggested Citation

  • Yu-Jiao Liu & Ying-Ge Zhou & Qi-Long Li & Xin-Dong Ye, 2022. "Impact Study of the Learning Effects and Motivation of Competitive Modes in Gamified Learning," Sustainability, MDPI, vol. 14(11), pages 1-14, May.
  • Handle: RePEc:gam:jsusta:v:14:y:2022:i:11:p:6626-:d:826626
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    Cited by:

    1. Cosmina-Simona Toader & Ioan Brad & Ciprian Ioan Rujescu & Carmen-Simona Dumitrescu & Elena Claudia Sîrbulescu & Manuela Dora Orboi & Raul Pașcalău & Małgorzata Zajdel & Małgorzata Michalcewicz-Kaniow, 2023. "Exploring Students’ Opinion towards Integration of Learning Games in Higher Education Subjects and Improved Soft Skills—A Comparative Study in Poland and Romania," Sustainability, MDPI, vol. 15(10), pages 1-22, May.

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