Author
Listed:
- Kai Li
(Department of Applied Mathematics and Statistics, State University of New York at Stony Brook, Stony Brook, NY 11794, USA
Institute for Advanced Computational Science, State University of New York at Stony Brook, Stony Brook, NY 11794, USA)
- Wei Zhu
(Department of Applied Mathematics and Statistics, State University of New York at Stony Brook, Stony Brook, NY 11794, USA
Institute for Advanced Computational Science, State University of New York at Stony Brook, Stony Brook, NY 11794, USA
AI Innovation Institute, State University of New York at Stony Brook, Stony Brook, NY 11794, USA)
Abstract
We introduce cumulative tic-tac-toe, a novel variant of the classic 3 × 3 tic-tac-toe game in which play continues until the board is completely filled. Each player’s final score is determined by the total number of three-in-a-row sequences they form. Using combinatorial game theory (CGT), we establish that under optimal play, the game is a draw, and we characterize its theoretical properties. To empirically validate and optimize practical play, we develop a reinforcement learning (RL) framework based on temporal-difference (TD) learning, which is enhanced with a domain-informed evaluation function to accelerate convergence. The experimental results show that our triplet-coverage difference (TCD) evaluation function reduces the average number of training episodes by approximately 23.1% compared with a random-initialization baseline, a statistically significant improvement at the 5% significance level. These results demonstrate the efficiency of our CGT–RL approach for cumulative tic-tac-toe and suggest that similar methods may be useful for analyzing related combinatorial games. We also discuss potential analogies in domains such as competitive resource allocation and coalition formation, illustrating how cumulative-scoring games connect abstract game-theoretic ideas to practical sequential decision problems.
Suggested Citation
Kai Li & Wei Zhu, 2026.
"Combinatorial Game Theory and Reinforcement Learning in Cumulative Tic-Tac-Toe via Evaluation Functions,"
Stats, MDPI, vol. 9(2), pages 1-28, March.
Handle:
RePEc:gam:jstats:v:9:y:2026:i:2:p:28-:d:1890201
Download full text from publisher
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jstats:v:9:y:2026:i:2:p:28-:d:1890201. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.