Author
Listed:
- Anca Ene
(Faculty of Geodesy, Technical University of Civil Engineering Bucharest, 020396 Bucharest, Romania)
- Ana Cornelia Badea
(Faculty of Geodesy, Technical University of Civil Engineering Bucharest, 020396 Bucharest, Romania)
- Gheorghe Badea
(Faculty of Geodesy, Technical University of Civil Engineering Bucharest, 020396 Bucharest, Romania)
- Anca-Patricia Grădinaru
(Faculty of Geodesy, Technical University of Civil Engineering Bucharest, 020396 Bucharest, Romania)
Abstract
Urban Digital Twins (UDTs) represent a recent application of Digital Twins (DTs), with the objective of replicating cities and providing a framework for urban planning. The utilization of UDTs provides a structured approach for the modeling and analysis of urban environments, incorporating a range of geospatial data presented in both two-dimensional (2D) and three-dimensional (3D) formats. This article details the process of processing, modeling, and integrating urban geospatial data into a Digital Twin. Two integrations for end-user platforms were demonstrated using a Geographic Information System (GIS) and an Unreal Engine (UE5) game platform. GIS-based dashboard systems provide professionals with the tools necessary to monitor, analyze, and create scenarios, thereby promoting collaboration between authorities and citizens. Game engines have the potential to play a pivotal role in the development of future UDTs by facilitating the creation of immersive experiences that aid users in comprehending their environment and promoting citizen engagement.
Suggested Citation
Anca Ene & Ana Cornelia Badea & Gheorghe Badea & Anca-Patricia Grădinaru, 2026.
"Development of Urban Digital Twins Using GIS and Game Engine Systems,"
Land, MDPI, vol. 15(2), pages 1-25, February.
Handle:
RePEc:gam:jlands:v:15:y:2026:i:2:p:254-:d:1855016
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